Playing video games before bedtime may give people an unusual level of awareness and control in their dreams, LiveScience has learned.
That ability to shape the alternate reality of dream worlds might not match mind-bending Hollywood films such as "The Matrix," but it could provide an edge when fighting nightmares or even mental trauma.
Dreams and video games both represent alternate realities, according to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada. But she pointed out that dreams arise biologically from the human mind, while video games are technologically driven by computers and gaming consoles.
"If you're spending hours a day in a virtual reality, if nothing else it's practice," said Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada. "Gamers are used to controlling their game environments, so that can translate into dreams."
Gackenbach first became interested in video games in the 1990s, when she watched her son repeatedly kiss a new Nintendo gaming console on the way home from a Toys "R" Us. She had previously focused on studying lucid dreams, in which people have awareness of being in a dream.
The last decade of game-related research has since yielded several surprises, although the findings represent suggestive associations rather than definitive proof, Gackenbach cautioned. She is scheduled to discuss her work as a featured speaker at the Sixth Annual Games for Health Conference in Boston this week.
What dreams may come
Several intriguing parallels between lucid dreams and video games first emerged when Gackenbach examined past research on games. Both lucid dreamers and gamers seemed to have better spatial skills and were less prone to motion sickness.
The two groups have also demonstrated a high level of focus or concentration, whether honed through lucidity-training activities, such as meditation, or through hours spent fighting virtual enemies to reach the next level in a game.
That encouraged Gackenbach to survey the dreams of both non-gamers and hardcore gamers, beginning with two studies published in 2006. She had prepared by conducting larger surveys in-class and online to get a sense of where to focus questions.
The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.
A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.
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